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How to make a game in 48 hours

Here’s my distillation of 2D-Boy’s Global Game Jam Keynote Address. It’s been sitting in a text file on my desktop and deserves to be here (for myself and for you).

  1. Adjust Expectations
  2. Create a Low Barrier of Entry (Title the game as instructions, maybe)
  3. Feel Something
  4. Make the TOY first
  5. Don’t forget about Audio
  6. Remember Harmony
  7. Don’t Fall in Love (Don’t care if the project sucks)

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