Here’s my distillation of 2D-Boy’s Global Game Jam Keynote Address. It’s been sitting in a text file on my desktop and deserves to be here (for myself and for you).
- Adjust Expectations
- Create a Low Barrier of Entry (Title the game as instructions, maybe)
- Feel Something
- Make the TOY first
- Don’t forget about Audio
- Remember Harmony
- Don’t Fall in Love (Don’t care if the project sucks)
